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Note that you should try to play with a small squad of vultures all game long, it's good practice for your micro to drop mines regularly.

One very interesting point is that it's possible to play Mech Raynor on defense maps.

You don't have the explosive DPS to insta-kill the wave (Vorazun Dark Templars), units to tank the wave (Kerrigan) or crowd control the wave (Vorazun Black Hole).

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For mutations, the typical weaknesses are the following : - Vulnerable to Ao E - Weak versus mass air units - Lack of mobility to snipe a crucial enemy on the other side of the map - Hard to rebuild army (even if you are good, some mutations will simply kill all your units)Raynor : Bio commander who mines more than anyone else Overall : A heavily mineral oriented hero.During the midgame, she is the cornerstone of your army.You will love how strong the hero is, but also be completely lost for 60 seconds when she dies.Try not to fight with vultures, but losing them is not an issue as you have too much minerals anyways.I often end up building a small group of Vikings to help push out because you lack AA otherwise.This guide is not aimed to be an introduction on how to play Co-op, rather what are the possible strategies and strength/weaknesses of commanders. ------------------------------------------------------------------------------------------------------------------------------------------------------------------Commanders ranking : For the lazy, here are the rankings for standard missions: At level 5 : Vorazun Karax*At 60 masteries : standard missions are trivial, every commander can solo them.

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