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You don't have the explosive DPS to insta-kill the wave (Vorazun Dark Templars), units to tank the wave (Kerrigan) or crowd control the wave (Vorazun Black Hole).Also, you can only spam Missile Turrets with your minerals, which is less efficient than the other heroes (Bunkers are pretty terrible to spam).Try not to fight with vultures, but losing them is not an issue as you have too much minerals anyways.I often end up building a small group of Vikings to help push out because you lack AA otherwise.You are the only hero that can mine substantially more thanks to MULEs, and this obviously will make you spam marines all game long.Of course, you could try mass vultures, but I found them very lacking in straight up fights in high numbers (20 ).

Mastery levels help her tremendously as it reduces the gas costs of combat units (take it, it's mandatory) which finally allow Kerrigan to get the units she truly needs.

Add hydralisks if there is air, lurkers if there is lots of ground.

Leveling : At low level, you simply have to go hydra/lurker, but at high level, you unlock a ton of unit compositions : queen/BL, queen/ultra, hydra/ultra, hydra/ling, ling/lurker, ling/muta(niche), etc...

This guide is not aimed to be an introduction on how to play Co-op, rather what are the possible strategies and strength/weaknesses of commanders. ------------------------------------------------------------------------------------------------------------------------------------------------------------------Commanders ranking : For the lazy, here are the rankings for standard missions: At level 5 : Vorazun Karax*At 60 masteries : standard missions are trivial, every commander can solo them.

Mutations are very varied, so it's hard to give an accurate ranking.

It requires a bit of APM, but it mainly consists of making tanks and spamming vulture mines and turrets.

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